﻿using TMPro;
using UnityEngine;
using UnityEngine.UI;

namespace MrPP.SerriedCabinet
{
    public class CellShelveUI : MonoBehaviour
    {
        public TextMeshProUGUI _text;
        public TextMeshProUGUI _position;
        public void setText(string text) {
            if (_text != null) {

                _text.text = text;
            }
        }
    }
}